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Recents games ...

Since Scenario Won by
13 years ago scenarioTrain Steam Age ZaphodBee with 100 points
13 years ago scenarioTrain High Speed David081 with 85 points
13 years ago scenarioTrain Artic ZaphodBee with 84 points
13 years ago scenarioTrain High Speed ZaphodBee with 100 points
13 years ago scenarioTrain Artic ZaphodBee with 84 points
13 years ago scenarioTrain High Speed Chuck with 91 points
13 years ago scenarioTrain Steam Age ZaphodBee with 98 points
13 years ago scenarioTrain Artic barcelona with 100 points
13 years ago scenarioTrain Steam Age ZaphodBee with 98 points
13 years ago scenarioTrain Artic ZaphodBee with 84 points

Recents posts ...

12/29, 2010 12:40PM ZaphodBee 5 posts
Posted in Server Rules, Scenario details - Re:rules are not for everyone. I'm not really sure what the problem is with having a long list of rules. The majority of people that play on this server play on it repeatedly. Therefore it's not really that big of a deal to have a lot of rules because we all will know them. I think when specific instances such as these arise they should be made into explicit rules at least until it stops. It takes literally 20 seconds to read the rules, what's another few seconds to make sure everyone is playing fair?
12/29, 2010 11:43AM ZaphodBee 5 posts
Posted in Server Rules, Scenario details - Re:So is this ok? I did it to chuck/always broke only to prove a point. It's lame and should be disallowed. I am perfectly fine with this behavior not being allowed any more as long as chuck agrees not to do it.
12/29, 2010 04:59AM ZaphodBee 5 posts
Posted in Server Rules, Scenario details - Re:rules are not for everyone. I realize that English is not your first language so maybe there's some confusion in translation. I could be wrong, but this is what I've gathered from the discussions. "Stealing" other people's secondary products (such as goods from an oil refinery) is okay within the rules set in this server because that is what competition is all about. That's fine. I think most people are OK with that. What's not okay is setting up these road vehicle stations connected to a depot. The whole point of these stations is to increase the rating so high that anyone else trying to use the resources can not get any sent to their station. If it was a legitimate station that was actually delivering the goods somewhere, I don't think anyone would have a problem. But, the only purpose they serve is to exploit the game.

I feel (and I think many others do too), that competition for a valuable resource is good and makes the game exciting.

Creating these one way stations to exploit the game is not "fun", and should be disallowed.

Please feel free to respond if you think I'm incorrect.
12/28, 2010 05:30PM ZaphodBee 5 posts
Posted in Server Rules, Scenario details - Re:rules are not for everyone. Always broke has done that exact same thing to me. Can we please make this an explicit rule so he can't hide behind "there's no rule against it."
12/17, 2010 06:57PM ZaphodBee 5 posts
Posted in Server Rules, Scenario details - Useless road vehicles Is this ok to do? If not I think it should be explicitly stated as one of the rules. [img]http://imgur.com/O3jwA.png[/img]